

- Computer games, Design, Game design, Computer game design
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality video games. The author gives readers 100+ sets of insightful questions to ask themselves to make their games better. These questions provide insight from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.
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Character
Warm, spare, cool and contemporary.
- warmbleak
- sparerichly built
- cooloverwhelming
- contemporarynostalgic
- earnestironic
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About the book
- Author
- Jesse Schell
- First published
- 2008
- Pages
- 610
- Publisher
- imusti, Taylor & Francis Group, A K Peters/CRC Press
- Editions
- 13
- Language
- English
- ISBN
- 9788535241983
Where to read
Libraries first: a card gets you most books for nothing. Each opens that service’s page for this title.
On Open Library, 11 have read it and 143 want to.
American video game designer
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