

- Long Now Manual for Civilization, Fiction, mystery & detective, general, American literature, Fiction, science fiction, general
Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties--some of whom aren't remotely human. Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. The second novel of William Gibson's Sprawl trilogy, *Count Zero* is a stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer.
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Character
Contemporary, cool, grave and classical in form.
- contemporarynostalgic
- cooloverwhelming
- gravecomic
- classical in formformally daring
- character-ledplot-driven
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About the book
- Author
- William Gibson
- First published
- 1986
- Pages
- 295
- Publisher
- W. Heyne, Éditions J'ai lu, HarperCollins Publishers Limited
- Editions
- 31
- Language
- Dutch, Italian, Portuguese, dan
- ISBN
- 9781101146477
Where to read
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On Open Library, 88 have read it and 89 want to.
“They set a slamhound on Turner's trail in New Delhi, slotted it to his pheromones and the color of his hair.”
William Ford Gibson is an American-Canadian writer who has been called the "noir prophet" of the cyberpunk subgenre of science fiction. Gibson coined the term "cyberspace" in his short story "Burning Chrome" and later popularized the concept in his debut novel, *Neuromancer* (1984). In envisaging cyberspace, Gibson created an iconography for the information age before the ubiquity of the Internet in the 1990s. He is also credited with predicting the rise of reality television and with establishing the conceptual foundations for the rapid growth of virtual environments such as video games and the Web. ([Source][1]) Photo by [FredArmitage][2] [1]: http://en.wikipedia.org/wiki/William_Gibson [2
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