

- games, design, fun, learning
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Character
Spare, warm, cool and contemporary.
- sparerichly built
- warmbleak
- cooloverwhelming
- contemporarynostalgic
- classical in formformally daring
Who loves it, who doesn't
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About the book
- Author
- Raph Koster
- First published
- 2004
- Pages
- 275
- Publisher
- O'Reilly Media, Paraglyph, O'Reilly Media, Incorporated
- Editions
- 4
- Language
- English
- ISBN
- 9781449314996
Where to read
Libraries first: a card gets you most books for nothing. Each opens that service’s page for this title.
On Open Library, 10 have read it and 33 want to.
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