Book

Theory of Fun for Game Design 2004

By Raph Koster

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Spare, warm, cool and contemporary.

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  • warmbleak
  • cooloverwhelming
  • contemporarynostalgic
  • classical in formformally daring

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