Game

Way of the Samurai 2002

Developed by ACQUIRE Corp.

  • Adventure, Action, Fantasy, Historical

In 1878, the collapse of the Tokugawa Shogun Age and the rise of the Meiji Restoration Era brought an end to the Age of Samurai. Way of the Samurai puts you in the role of a wandering samurai who is drawn into a conflict between the Kurofu family and the Akadama Clan over an iron foundry. As you meet with both sides of the dispute, you can use deception, betrayal, or combat to shape the outcome of the conflict. Pick up dozens of different swords, each representing a different fighting style. The Tokugawa shogunate, a Samurai clan that unified Japan during the sengoku period for 265 years has fallen, and now ten years later when the very people who once ruled Japanese society (Samurai) have been outlawed, a lone ronin (Samurai without a lord) has arrived in Rakkotsu Pass. With three factions competing for control of the outpost, it is your decisions that will dictate who will rise, who will fall, and ultimately who will survive this turbulent time.

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Character

Earnest, grave, unpretentious and plot-driven.

  • earnestironic
  • gravecomic
  • unpretentiousprestige
  • character-ledplot-driven
  • classical in formformally daring

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