

The Legend of Zelda: Ocarina of Time 1998
Developed by Nintendo Entertainment Analysis & Development
- Puzzle, Adventure, Action, Fantasy
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex. A young boy named Link was raised in the village of the elf-like Kokiri people. One day a fairy named Navi introduces him to the village's guardian, the Great Deku Tree. It appears that a mysterious man has cursed the tree, and Link is sent to the Hyrule Castle to find out more. Princess Zelda tells Link that Ganondorf, the leader of the Gerudo tribe, seeks to obtain the Triforce, a holy relic that grants immense power to the one who possesses it. Link must do everything in his power to obtain the Triforce before Ganondorf does, and save Hyrule.
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Character
Epic, earnest, plot-driven and resolved.
- intimateepic
- earnestironic
- character-ledplot-driven
- resolvedopen-ended
- gravecomic
Who loves it, who doesn't
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“Is The Legend of Zelda: Ocarina of Time better than Super Mario 64?”
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“Is the world more interesting than the story?”
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“Is it too big for its own story?”
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About the game
- Platforms
- Wii, Nintendo 64, 64DD, Wii U
- Developer
- Nintendo Entertainment Analysis & Development
- Publisher
- Nintendo, Gradiente, iQue
- Released
- November 21, 1998
- Modes
- Single player
- Perspective
- Third person
- Engine
- Super Mario 64 Engine
- Time to beat
- 8.5 h rushed · 31 h main story · 46 h completionist
IGDB rating 9.2/10 from 2165 ratings.
Screenshots
Pairings
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Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, epic, plot-driven.
Both epic, earnest, plot-driven.
Both epic, earnest, plot-driven.
Both earnest, epic, plot-driven.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









