Game

Donkey Kong Country 2: Diddy's Kong Quest 1995

Developed by Rare

  • Platform, Action, Fantasy, Comedy

Donkey Kong Country 2: Diddy's Kong Quest is the sequel to Donkey Kong Country. It was developed by Rare and is one of the best selling Super Nintendo games. It was a relaxing, sunny day on Donkey Kong Island. Funky Kong is seen surfing and then falling off his board. He asked for Donkey Kong to join him, but the hero simply continues lounging. Cranky Kong goes up to him and complains how he never took breaks, "whisking off maidens and throwing barrels seven days a week", but Donkey ignores him, confident that he is a hero and that King K. Rool is gone for good. Cranky soon leaves. Meanwhile, above, Kaptain K. Rool, aboard his vessel, The Flying Krock, commands his minions to invade the island and take Donkey captive so that his next attempt at stealing the banana hoard will not be a failure and the hero will never mess with his plans again. Donkey, still lounging, did not notice the attack until Kutlasses ambushed him and took him prisoner. Kaptain K. Rool assures Donkey Kong that he will never see his precious island or his friends again. Later and back on the island, Diddy, Dixie and Cranky Kong find Donkey missing, along with a note. It reads: Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool At this point, Wrinkly, Funky and Swanky Kong come to the scene. Cranky suggests to give up the hoard, but Diddy insists that Donkey Kong would be furious if he lost his bananas after all trouble recovering them at the last time. Diddy and Dixie Kong ride to Crocodile Isle via Enguarde the Swordfish, and then start their quest.

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Character

Classical in form, plot-driven, resolved and cool.

  • classical in formformally daring
  • character-ledplot-driven
  • resolvedopen-ended
  • cooloverwhelming
  • earnestironic

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