

Broken Sword: The Sleeping Dragon 2003
Developed by Revolution Software
- Point-and-click, Puzzle, Adventure, Fantasy
Broken Sword: The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas. Powerful seismic events are shaking the world. Something sinister is emerging. An Ancient Conspiracy, the Secret of the Templars, and a fiendish source of pure Evil are responsible. The death of a back bedroom computer hacker in Paris is just the beginning of another extraordinary adventure for George Stobbart and Nico Collard. Welcome to the world of Broken Sword.
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Character
Earnest, grave, resolved and plot-driven.
- earnestironic
- gravecomic
- resolvedopen-ended
- character-ledplot-driven
- intimateepic
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“Is this Revolution Software's best work?”
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About the game
- Platforms
- Xbox, PC (Microsoft Windows), PlayStation 2
- Developer
- Revolution Software
- Publisher
- THQ, The Adventure Company, Revolution Software, Kalypso Media, Marvelous Entertainment
- Released
- November 14, 2003
- Modes
- Single player
- Perspective
- Third person
- Engine
- RenderWare
- Time to beat
- 11 h rushed · 13 h main story · 15 h completionist
IGDB rating 6.5/10 from 90 ratings.
Screenshots
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