

Crash is back and ready to take on an all-new nefarious villain. After the events of Crash Bandicoot: The Huge Adventure, Tropy, with the help of N. Trance, kidnaps Coco and Crunch, planning to brainwash them to the evil side. Now, Crash must travel to N. Trance's twisted realm, battle and rescue Coco and Crunch, and ultimately defeat N. Trance and N. Tropy. To achieve these goals, you must use all of Crash's spin, slide, and jumping abilities across 24 different levels. As you progress through the game, you'll find yourself flying a helicopter, water-skiing, and piloting a spaceship--all for the sake of saving your friends.
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Character
Plot-driven, resolved, unpretentious and classical in form.
- character-ledplot-driven
- resolvedopen-ended
- unpretentiousprestige
- classical in formformally daring
- cooloverwhelming
Who loves it, who doesn't
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Where do you stand?
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“Is this Vicarious Visions's best work?”
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“Is it better than the first one?”
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“Has Crash Bandicoot 2: N-Tranced aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- Game Boy Advance
- Developer
- Vicarious Visions
- Publisher
- Konami, Universal Interactive Studios
- Released
- January 7, 2003
- Modes
- Single player, Multiplayer
- Perspective
- Third person, Bird view / Isometric, Side view
IGDB rating 6.7/10 from 23 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Film · Both classical in form, earnest, unpretentious.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










