

Cybernoid: The Fighting Machine 1988
Developed by Gremlin Graphics Software Ltd.
- Shooter, Science fiction
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.
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Character
Plot-driven, grave, earnest and classical in form.
- character-ledplot-driven
- gravecomic
- earnestironic
- classical in formformally daring
- sparerichly built
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
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“Has Cybernoid: The Fighting Machine aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Wii, Atari ST/STE, Amiga, Amstrad CPC, Nintendo Entertainment System
- Developer
- Gremlin Graphics Software Ltd.
- Publisher
- Hewson Consultants, Acclaim Entertainment
- Released
- December 31, 1988
- Modes
- Single player
- Perspective
- Side view
IGDB rating 6.7/10 from 12 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










