

Game
Firefight 1998
Developed by Sean O'Connor
- Real Time Strategy (RTS), Simulator, Tactical, Historical
Firefight is a World War II real-time tactical simulation game by Sean O'Connor.
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Character
Plot-driven, grave, classical in form and earnest.
- character-ledplot-driven
- gravecomic
- classical in formformally daring
- earnestironic
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Would Firefight hit harder if it came out today rather than in 1998?”
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About the game
- Platforms
- PC (Microsoft Windows)
- Developer
- Sean O'Connor
- Publisher
- Sean O'Connor
- Released
- September 1, 1998
- Modes
- Single player
- Perspective
- Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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