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Character
Plot-driven, unpretentious, raw and grave.
- character-ledplot-driven
- unpretentiousprestige
- rawmeticulous
- gravecomic
- classical in formformally daring
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the roughness the point?”
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“Would a little humor have helped?”
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“Would Motor Massacre hit harder if it came out today rather than in 1988?”
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Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, Amiga, Amstrad CPC
- Developer
- Gray Matter
- Publisher
- Gremlin Graphics Software Ltd.
- Released
- December 31, 1988
- Modes
- Single player
- Perspective
- Third person, Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
Netherworld 198874% alikeBoth plot-driven, unpretentious, grave.
MotorGun73% alikeBoth plot-driven, unpretentious, grave.
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Both plot-driven, unpretentious, grave.
Elite Forces: WWII Normandy 200170% alikeBoth plot-driven, unpretentious, grave.
Stone 197461% alikeFilm · Both unpretentious, grave, plot-driven; this one is more resolved.
The Outer Limits 199560% alikeTelevision · Both plot-driven, grave, unpretentious.
Often played with
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