Game

Knock-knock 2013

Developed by Ice-Pick Lodge

  • Platform, Role-playing (RPG), Simulator, Strategy

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.

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Character

Intimate, plot-driven, bleak and contemporary.

  • intimateepic
  • character-ledplot-driven
  • warmbleak
  • contemporarynostalgic
  • gravecomic

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  • Is this Ice-Pick Lodge's best work?

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  • Would a little humor have helped?

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  • Is the story better than the gameplay?

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