

Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
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Character
Plot-driven, unpretentious, classical in form and grave.
- character-ledplot-driven
- unpretentiousprestige
- classical in formformally daring
- gravecomic
- earnestironic
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About the game
- Platforms
- ZX Spectrum
- Developer
- LCD Design
- Publisher
- Tiger's Claw
- Released
- December 31, 1995
- Modes
- Single player
- Perspective
- Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Both plot-driven, classical in form, grave.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










