Game

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) 2021

Developed by Rowan Crawford

  • Indie, Non-fiction

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.

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Character

Character-led, contemplative, nostalgic and prestige.

  • character-ledplot-driven
  • contemplativerelentless
  • contemporarynostalgic
  • unpretentiousprestige
  • sparerichly built

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