

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) 2021
Developed by Rowan Crawford
- Indie, Non-fiction
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.
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Character
Character-led, contemplative, nostalgic and prestige.
- character-ledplot-driven
- contemplativerelentless
- contemporarynostalgic
- unpretentiousprestige
- sparerichly built
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“Is the nostalgia doing the heavy lifting?”
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“Does the smallness hold it back?”
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“Would a little humor have helped?”
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Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Web browser
- Developer
- Rowan Crawford
- Publisher
- Rowan Crawford
- Released
- February 8, 2021
- Modes
- Single player
- Engine
- Bitsy
Screenshots
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