Game

Harpoon 1989

Developed by Applied Computing Services

  • Simulator, Strategy, Warfare

Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond. Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options.[1] The game mainly focuses on combat in the GIUK Gap.

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Character

Earnest, plot-driven, grave and cool.

  • earnestironic
  • character-ledplot-driven
  • gravecomic
  • cooloverwhelming
  • classical in formformally daring

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