Game

Fate of the World 2011

Developed by Red Redemption

  • Simulator, Strategy, Indie, Sandbox

Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next two centuries. You must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. Fate of the World is brought to you by the award-winning Red Redemption games team and Battlestations: Midway Producer Klaude Thomas with climate science by Dr. Myles Allen (University of Oxford), writing by David Bishop (Dr. Who, 2000AD) and music composed by Richard Jacques (Mass Effect, Alice in Wonderland) with game design by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway).

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Character

Epic, plot-driven, contemporary and grave.

  • intimateepic
  • character-ledplot-driven
  • contemporarynostalgic
  • gravecomic
  • earnestironic

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  • Is Fate of the World too earnest?

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  • Would a little humor have helped?

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  • Would Fate of the World hit harder if it came out today rather than in 2011?

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