

The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine. There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games. Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.
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Character
Plot-driven, unpretentious, earnest and grave.
- character-ledplot-driven
- unpretentiousprestige
- earnestironic
- gravecomic
- warmbleak
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Powerdrome overrated?”
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“Has Powerdrome aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- Atari ST/STE, DOS, Amiga
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Released
- December 31, 1988
- Modes
- Single player, Multiplayer
- Perspective
- First person
IGDB rating 7.2/10 from 2 ratings.
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Often played with
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