
My MAGS entry for December 2010: "Discovery" Little Sharon is afraid of the dark, what will await her when she goes to sleep? The game is done in 32-bit color, but I did stick to an 8-bit palette. Certain effects only work with 32-bit, so using that was necessary.
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Character
Spare, grave, intimate and earnest.
- sparerichly built
- gravecomic
- intimateepic
- earnestironic
- contemplativerelentless
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Don't Look! too earnest?”
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“Would a little humor have helped?”
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“Would Don't Look! hit harder if it came out today rather than in 2011?”
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Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- PC (Microsoft Windows)
- Developer
- Tamanegi
- Released
- January 2, 2011
- Modes
- Single player
- Engine
- Adventure Game Studio
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Chronique des Silencieux 202474% alikeBoth grave, earnest, classical in form.
R no Shosai 199773% alikeBoth grave, spare, intimate.
What Never Was 201972% alikeBoth grave, intimate, earnest.
Itch 201572% alikeBoth spare, grave, intimate.
What Fuwa Bansaku Found 201672% alikeBoth grave, intimate, classical in form.
The Sheltered 201571% alikeBoth grave, spare, earnest.
Hello, Vic71% alikeBoth spare, grave, earnest.
Phibos 199571% alikeBoth grave, earnest, intimate.
The Caller 198775% alikeFilm · Both intimate, grave, spare.
The Mandela Effect 201967% alikeFilm · Both grave, spare, intimate.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










