

Mega Man Zero 2 2003
Developed by Inti Creates
- Shooter, Platform, Hack and slash/Beat 'em up, Action
Mega Man Zero 2, known in Japan as Rockman Zero 2, is the second game in the Mega Man Zero series for the Game Boy Advance, developed by Inti Creates and published by Capcom in 2003. LAN Multiplayer: If you have two cartridges and a link cable, the players can link two GBAs and take part in a two-player game. There are three modes available to take part in: - Time Attack - Set a goal somewhere in the stage. After three tries, the player with the shortest time to the goal wins. - Enemy Battle - Defeat the most enemies from the generator within the time limit. - Get Item. - Collect the most items from the map within the time limit. One year has passed since Zero defeated Copy X. He has since spent his time wandering the desert defeating wave after wave of Pantheons. As the game opens, Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he realizes he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons (his rod and shield being useless), his cloak is thrown to the winds and his Buster Shot gun is drawn in defense. Elsewhere, the three surviving members of the Four Guardians (Phantom self-destructed trying to stop Zero's assault on Area X in previous game) assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. Harpuia leaves Neo Arcadia and comes across Zero after his battle in the desert. Harpuia brings him to the new Resistance Base where Zero is repaired and reunited with Ciel and the rest of the Resistance, and also meets their new commander, Elpizo. Alone in her office, Ciel tells Zero of the changes that have taken place in the year he was missing, as well as reminding him of her ultimate goal of creating a new energy system. She shows him a Baby Elf, which is the basis of her current research.
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Character
Grave, classical in form, earnest and plot-driven.
- gravecomic
- classical in formformally daring
- earnestironic
- character-ledplot-driven
- unpretentiousprestige
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About the game
- Platforms
- Wii U, Game Boy Advance
- Developer
- Inti Creates
- Publisher
- Capcom
- Released
- May 2, 2003
- Modes
- Single player, Multiplayer
- Perspective
- Side view
IGDB rating 8.1/10 from 60 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Series · Both earnest, classical in form, grave.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









