

A port of School Days for the Playstation 2. It was at the beginning of second semester that Makoto first caught sight of the beautiful Kotonoha reading on the train to school. Ever since, watching her read has been the one source of delight in his otherwise uneventful mornings. It wasn't that he wanted to go out with her, or even to be noticed by her. Just watching her from afar made his days a little bit brighter - and it's certainly not as if he believed in that charm that everyone was talking about... One day, Makoto's classmate Sekai catches sight of Kotonoha's picture on his phone and discovers his secret affection for her. To Makoto's surprise, Sekai gives him her full and enthusiastic support. Her encouragment brings fresh color to his dull, uneventful life. From the moment she drags the two of them to their first lunch together, the barriers between Makoto and Kotonoha begin to fall. Sekai, however, grows increasingly distracted, as if lost in her own thoughts. On the platform at dusk, Makoto waits for Kotonoha to arrive for their first date. Sekai passes by on the way home from school. Grateful for her part in bringing him and Kotonoha together, Makoto promises to do anything he can to thank her. A moment later, Makoto stands there on the platform, stunned. On the train, Sekai clasps her phone, a picture of Makoto set within. Kotonoha hurries towards the station, a cheerful smile on her face. And so, as three hearts burn with three different emotions, the story begins.
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Character
Classical in form, grave, earnest and unpretentious.
- classical in formformally daring
- gravecomic
- earnestironic
- unpretentiousprestige
- sparerichly built
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Should they have ended up together?”
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“Does the ending land?”
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“Would School Days LxH hit harder if it came out today rather than in 2008?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- PlayStation 2
- Developer
- guyzware
- Publisher
- Interchannel
- Released
- January 17, 2008
- Modes
- Single player
- Perspective
- Text
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both classical in form, grave, earnest.
Both classical in form, grave, earnest.
Both classical in form, grave, earnest.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










