

Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
Log it
Sign in to log this.
Character
Plot-driven, classical in form, grave and spare.
- character-ledplot-driven
- classical in formformally daring
- gravecomic
- sparerichly built
- earnestironic
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
Sign in to answer.
Be the first to answer.
“Is Space Invaders a masterpiece, not merely a very good game?”
Sign in to answer.
Be the first to answer.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- PlayStation 3, Nintendo 64, PC (Microsoft Windows), PlayStation, PlayStation Portable, Dreamcast
- Developer
- Z-Axis
- Publisher
- Activision, Acer TWP, Taito, Square Enix
- Released
- September 30, 1999
- Modes
- Single player, Co-operative
- Perspective
- Third person
IGDB rating 8.2/10 from 16 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
Warblade 200391% alikeBoth plot-driven, grave, spare.
Demon Attack 198290% alikeBoth plot-driven, spare, classical in form.
Ball 198089% alikeBoth plot-driven, spare, classical in form.
Swoop 199587% alikeBoth plot-driven, classical in form, grave.
PC-Man 198287% alikeBoth plot-driven, classical in form, grave.
Nirvana Revenge87% alikeBoth plot-driven, grave, spare.
Point Blank DS 200687% alikeBoth plot-driven, grave, spare.
Breakout 3000 199286% alikeBoth plot-driven, grave, spare.
Countdown 198260% alikeTelevision · Both plot-driven, classical in form, spare; this one is more contemporary.
Initial D Legend 1: Awakening 201460% alikeFilm · Both grave, classical in form, unpretentious; this one is more richly built.
Often played with
Similar games per IGDB. Opening one adds it to Tastebuds










