

Beyond Zork: The Coconut of Quendor 1987
Developed by Infocom
- Role-playing (RPG), Adventure, Fantasy
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.
Log it
Sign in to log this.
Character
Plot-driven, cool, nostalgic and contemplative.
- character-ledplot-driven
- cooloverwhelming
- contemporarynostalgic
- contemplativerelentless
- resolvedopen-ended
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
Sign in to answer.
Be the first to answer.
“Is this Infocom's best work?”
Sign in to answer.
Be the first to answer.
“Is the story better than the gameplay?”
Sign in to answer.
Be the first to answer.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Apple IIGS, Commodore C64/128/MAX, Atari ST/STE, Mac, DOS, Amiga, Apple II
- Developer
- Infocom
- Publisher
- Infocom
- Released
- September 15, 1987
- Modes
- Single player
- Perspective
- Text
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven.
The Neverhood 199666% alikeClose across the board.
Both plot-driven, nostalgic.
Dreamsettler63% alikeBoth plot-driven, nostalgic, cool.
Evoland 2 201563% alikeBoth nostalgic, plot-driven.
Void Bastards 201962% alikeBoth plot-driven, cool; this one is more contemporary.
Trüberbrook 201961% alikeClose across the board.
Metal Gear 198760% alikeBoth plot-driven; this one is more classical in form.
The Nightmare Before Christmas 199353% alikeFilm · Both resolved; this one is more relentless.
Film · Both resolved.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








