

Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good. Players will be able to combine elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts through other challenging modes. Players will be able to combine the elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts in other challenging modes. In Magicka, up to four players take on a grand adventure to save their world from certain doom using a fully dynamic spell system. The adventure mode takes the players across three different levels, ranging from the lush forests of mountain valleys to the frozen halls of the Mountain King where wits and creative thinking are keys to victory. In the unlockable hardcore challenge modes, players fight off waves of enemies to earn their place on local and online leaderboards.
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Character
Plot-driven, epic, resolved and cool.
- character-ledplot-driven
- intimateepic
- resolvedopen-ended
- cooloverwhelming
- unpretentiousprestige
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“Is this Arrowhead Game Studios's best work?”
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“Does the irony keep it from meaning anything?”
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“Would Magicka hit harder if it came out today rather than in 2011?”
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About the game
- Platforms
- Linux, PC (Microsoft Windows)
- Developer
- Arrowhead Game Studios
- Publisher
- Paradox Interactive
- Released
- January 25, 2011
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Bird view / Isometric
- Engine
- Microsoft XNA
- Time to beat
- 24 h rushed · 17 h main story · 47 h completionist
IGDB rating 7.1/10 from 215 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
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Often played with
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