Game

System Shock 2 1999

Developed by Looking Glass Studios, Irrational Games

  • Shooter, Role-playing (RPG), Action, Science fiction

A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a disaster and finds himself in the midst of a conflict between SHODAN, the artificial intelligence antagonist of System Shock seeking mastery over humanity, and The Many, a flesh-based psychic hive mind led by the ship's corrupted AI. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person shooting and exploration. It also incorporates role-playing system elements, in which the player can develop unique skills and traits, such as hacking and psionic abilities.

Heads up
  • Body horror

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Character

Grave, bleak, plot-driven and earnest.

  • gravecomic
  • warmbleak
  • character-ledplot-driven
  • earnestironic
  • classical in formformally daring

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