

Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.
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Character
Plot-driven, intimate, grave and spare.
- character-ledplot-driven
- intimateepic
- gravecomic
- sparerichly built
- earnestironic
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is this Technos Japan's best work?”
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“Is the nostalgia doing the heavy lifting?”
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“Has Karate Champ aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Arcade, Commodore C64/128/MAX, iOS, Apple II
- Developer
- Technos Japan
- Publisher
- Revolutionary Concepts, Americana Software Limited, Data East
- Released
- May 1, 1984
- Modes
- Single player, Multiplayer
- Perspective
- Side view
IGDB rating 4.0/10 from 12 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on TasteBuds Other media included when they land close.
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BipBop II 199389% alikeBoth plot-driven, grave, spare.
Countdown 198265% alikeTelevision · Both plot-driven, spare, earnest; this one is more contemporary.
American Restoration 201059% alikeTelevision · Both earnest, intimate, classical in form; this one is more effortless.
Often played with
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