

The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles. You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.
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Character
Plot-driven, unpretentious, cool and warm.
- character-ledplot-driven
- unpretentiousprestige
- cooloverwhelming
- warmbleak
- resolvedopen-ended
Who loves it, who doesn't
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“Would Sweevo's World be better if it were shorter?”
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“Is the difficulty the point?”
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“Has Sweevo's World aged badly?”
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About the game
- Platforms
- ZX Spectrum, Amstrad CPC
- Developer
- Gargoyle Games
- Publisher
- Gargoyle Games
- Released
- December 12, 1985
- Modes
- Single player
- Perspective
- Third person, Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










