

Japan only creativity game. Allowed players to import digital photos and other images and transfer between cards.
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Character
Warm, spare, intimate and plot-driven.
- warmbleak
- sparerichly built
- intimateepic
- character-ledplot-driven
- gravecomic
Who loves it, who doesn't
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Nintendo 64
- Developer
- Tokyo Electron
- Publisher
- Tokyo Electron
- Released
- December 2, 1998
- Modes
- Single player
- Perspective
- First person
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Family Composer 198778% alikeBoth warm, spare, grave.
Super Mario UniMaker78% alikeBoth warm, plot-driven, cool.
House of Tarot 199178% alikeBoth grave, intimate, earnest.
Golf Daisuki! O.B. Club 199778% alikeBoth warm, plot-driven, cool.
SweeperVR 201778% alikeBoth spare, plot-driven, intimate.
The Incredible Journey 196352% alikeFilm · Both earnest, grave, plot-driven.
Gadget Man 201248% alikeSeries · Both warm, cool, spare; this one is more epic.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









