

WWF No Mercy allows players to compete for seven different WWF titles, with each belt getting its own unique story. Stories can be replayed, allowing players to defend their title in a storyline. Upon successful completion of a story mode, players will unlock the title they were competing for in the Exhibition mode, where titles can be won and defended as the players see fit. A maximum of four players can compete in a range of modes, including caged and ladder contests and pay-per-view events. The player can also create an own event and compete for WWF titles unlocked in Championship mode. Certain matches are held outside the ring, in four different backstage locations.
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Character
Plot-driven, unpretentious, earnest and classical in form.
- character-ledplot-driven
- unpretentiousprestige
- earnestironic
- classical in formformally daring
- gravecomic
Who loves it, who doesn't
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“Is this AKI Corporation's best work?”
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“Is WWF No Mercy a masterpiece, not merely a very good game?”
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“Has WWF No Mercy aged badly?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Nintendo 64
- Developer
- AKI Corporation, Asmik Ace Entertainment
- Publisher
- THQ
- Released
- November 17, 2000
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Third person
IGDB rating 7.9/10 from 32 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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