

The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.
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Character
Plot-driven, cool, grave and earnest.
- character-ledplot-driven
- cooloverwhelming
- gravecomic
- earnestironic
- unpretentiousprestige
Who loves it, who doesn't
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Where do you stand?
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“Has Subwar 2050 aged badly?”
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About the game
- Platforms
- Amiga CD32, PC (Microsoft Windows), Mac, DOS, Amiga
- Developer
- Particle Systems
- Publisher
- Interplay Entertainment
- Released
- December 31, 1993
- Modes
- Single player
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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Both plot-driven, cool, unpretentious.
Both plot-driven, grave, earnest.
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The Jackal 199771% alikeFilm · Both cool, classical in form, plot-driven.
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