
Long time ago, the First Mother created the world and blessed it with five magical symbols that would keep it in balance. The symbols were hidden deep in a sacred temple, to protect everything and everyone around them. Many years later, an adventurer named Finn was looking for work in the city of Ambrose. There was indeed much work to do: monsters roamed the country, the threat of war was more real than ever. One night Finn was strolling through the city when he suddenly spotted a young girl attacked by a monster. Naturally, he defeated the monster and saved the girl, who turned out to be a princess hoping to restore her father's kingdom. The two decide to work together and venture to the nearby city, that lies in ruins, overrun by monsters...
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Character
Classical in form, earnest, grave and unpretentious.
- classical in formformally daring
- earnestironic
- gravecomic
- unpretentiousprestige
- rawmeticulous
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Would Boundary Gate: Daughter of Kingdom hit harder if it came out today rather than in 1997?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- PC-FX, PlayStation
- Developer
- Polestar, Studio Ox
- Publisher
- NEC Home Electronics, Victor Interactive Software
- Released
- January 24, 1997
- Modes
- Single player
- Perspective
- First person
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
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Swords of Legends 201481% alikeTelevision · Both classical in form, earnest, grave.
20,000 Leagues Under the Sea 199779% alikeTelevision · Both earnest, classical in form, grave.
Often played with
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