

A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
Log it
Sign in to log this.
Character
Spare, plot-driven, grave and classical in form.
- sparerichly built
- character-ledplot-driven
- gravecomic
- classical in formformally daring
- earnestironic
Who loves it, who doesn't
No profiled raters yet.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Arcade
- Developer
- Capcom
- Publisher
- Capcom
- Released
- September 1, 1991
- Modes
- Single player
- Perspective
- Side view
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on TasteBuds Other media included when they land close.
Rebound 197496% alikeBoth plot-driven, grave, classical in form.
Super Block 197895% alikeBoth spare, plot-driven, grave.
Konami's Ping Pong 198595% alikeBoth spare, plot-driven, grave.
Snake 199894% alikeBoth spare, plot-driven, grave.
ZunZun Block 197992% alikeBoth spare, plot-driven, classical in form.
Boxing 198092% alikeBoth plot-driven, grave, earnest.
Block 197792% alikeBoth spare, plot-driven, grave.
Basketball 197392% alikeBoth plot-driven, grave, earnest.
Countdown 198270% alikeSeries · Both plot-driven, classical in form, spare.
American Restoration 201065% alikeSeries · Both classical in form, earnest, intimate.
Often played with
Similar games per IGDB. Opening one adds it to TasteBuds










