

Gundam-flavored Puyo Puyo. Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo is a Puyo Puyo game based on the Mobile Suit Gundam franchise, the original TV series in particular. Puyos are replaced by Haros, and several Gundam characters are playable. The game features a story mode, a verses mode, and a survival mode where random characters throw garbage Haros into the player's field. Whenever a chain is completed, the chosen character will shout a famous phrase from the anime series; the game provides a large number of phrases that can be assigned to each character by the player. Haro no Puyo Puyo uses a five-color variation of Tsu rule. There are slight changes to the overall game flow; namely, lateral movement speed is constant when the D-Pad is held left or right (most Puyo Puyo games increase movement speed when the joystick/D-Pad is held), and there is also a notable delay when the player fully offsets Nuisance Puyo. Visually, the game replaces Puyo with the Gundam franchise's iconic mascot, Haro. The game features single-player, multiplayer, and Endless modes. The single-player mode is an AI gauntlet akin to most Puyo Puyo games, with cutscenes featuring Mobile Suit Gundam's most iconic characters; there are multiple potential scenes for each character matchup that encourage repeated playthroughs. In Endless mode, players attempt to match Puyo until they are defeated while fending off periodic garbage attacks. The game places a heavy emphasis on "chain phrases," the vocal clips that play when characters make chains. In Haro no Puyo Puyo, each character's phrases are fully customizable, with several phrases unlocking whenever the player clears the single-player mode. The player can also choose to either make the character restart their chain phrases with each new chain sequence (as in most other Puyo Puyo games), or loop. (For example, if the player made a 5-chain, the next chain sequence would start with the 6-chain phrase.)
Log it
Sign in to log this.
Character
Plot-driven, warm, cool and resolved.
- character-ledplot-driven
- warmbleak
- cooloverwhelming
- resolvedopen-ended
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
Sign in to answer.
Be the first to answer.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Game Boy Advance
- Developer
- Arowana
- Publisher
- Bandai
- Released
- August 21, 2005
- Modes
- Single player, Multiplayer
- Perspective
- Side view
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Doodlebug: Bug Bash II 199284% alikeBoth plot-driven, warm, resolved.
Wario Land II 199884% alikeBoth plot-driven, warm, cool.
Wario Land: Super Mario Land 3 199481% alikeBoth plot-driven, warm, cool.
BurgerTime: World Tour 201179% alikeBoth plot-driven, warm, unpretentious.
Dr. Mario 64 200179% alikeBoth plot-driven, warm, cool.
Snowboard Kids 199778% alikeBoth plot-driven, warm, cool.
BurgerTime Party! 201977% alikeBoth plot-driven, warm, unpretentious.
Both plot-driven, warm, cool.
Film · Both warm, plot-driven, resolved.
Murder at the Gallop 196365% alikeFilm · Both resolved, cool, unpretentious.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










