

Game
Survival: The Ultimate Challenge 2001
- Simulator, Strategy
The concept of the game is to save a random group of people stuck on an island, a desert or another remote location. By using what the nature has to offer, the player can, for example, use a leaf to make clothes or wood beams to make a shack.
Log it
Sign in to log this.
Character
Plot-driven, grave, earnest and spare.
- character-ledplot-driven
- gravecomic
- earnestironic
- sparerichly built
- classical in formformally daring
Who loves it, who doesn't
No profiled raters yet.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
YesNoUnclear
Reviews
No reviews yet.
About the game
- Platforms
- PC (Microsoft Windows)
- Released
- October 5, 2001
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Search & Rescue 2 200084% alikeBoth plot-driven, grave, earnest.
Both plot-driven, grave, classical in form.- Rogue's Awakening81% alikeBoth plot-driven, grave, earnest.
- The Gristmill81% alikeBoth plot-driven, grave, earnest.
Master Chess 200279% alikeBoth plot-driven, grave, earnest.
World of Mixed Martial Arts 279% alikeBoth plot-driven, grave, earnest.
Blue Madonna 201179% alikeBoth classical in form, grave, spare.
Small 201578% alikeBoth grave, plot-driven, spare.
Series · Both grave, classical in form, plot-driven; this one is more epic.
The Mole 202259% alikeSeries · Both spare, plot-driven, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








