

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse. You are Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. The story only takes the original game into account and ignores all events from the expansion packs Extraction Point and Perseus Mandate.
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Character
Earnest, grave, plot-driven and contemporary.
- earnestironic
- gravecomic
- character-ledplot-driven
- contemporarynostalgic
- classical in formformally daring
Who loves it, who doesn't
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“Is it actually scary?”
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“Is this Monolith Productions's best work?”
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“Would a little humor have helped?”
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About the game
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Developer
- Monolith Productions
- Publisher
- WB Games, CyberFront
- Released
- February 10, 2009
- Modes
- Single player, Multiplayer
- Perspective
- First person
- Engine
- LithTech V5
- Time to beat
- 13 h rushed · 12 h main story · 26 h completionist
IGDB rating 7.6/10 from 321 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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