

WWE ’13 transforms WWE gameplay through the introduction of WWE Live, completely changing the way players experience the videogame’s audio and presentation elements. Predator Technology returns to further implement critical gameplay improvements, while fan favourites in WWE Universe Mode and the franchise’s renowned Creation Suite offer the utmost in player freedom. Furthermore, WWE ’13 focuses on the Attitude Era of the WWF, replacing its Road to WrestleMania Mode with an Attitude Era Mode where the player plays through the Attitude Era. The game gives such characters as Stone Cold Steve Austin and elements as the Monday Night Wars a more important role in the game than in any previous WWE game.
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Character
Plot-driven, earnest, unpretentious and warm.
- character-ledplot-driven
- earnestironic
- unpretentiousprestige
- warmbleak
- classical in formformally daring
Who loves it, who doesn't
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“Is the nostalgia doing the heavy lifting?”
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“Is this Yuke's's best work?”
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“Is WWE '13 overrated?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
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About the game
- Platforms
- PlayStation 3, Wii, Xbox 360
- Developer
- Yuke's
- Publisher
- 2K Sports, THQ, 2K
- Released
- October 30, 2012
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Third person
- Time to beat
- 100 h rushed · 100 h main story · 100 h completionist
IGDB rating 7.4/10 from 53 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










