

Released on PC in 1994. Developed by Chris Sawyer, and coded in X86 Assembly language, it was among the first in the relatively new 'tycoon' genre of games - simulations of business empires that the player founded, grew and took full control of. Transport Tycoon saw the player running their transport empire from 1930 to 2030, with rail, road, sea and air transport available to help the player's expansion of their business. New technologies are introduced to the player at historically accurate times, and players could see first-hand how advancements changed the way their businesses were run.
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Character
Plot-driven, cool, earnest and grave.
- character-ledplot-driven
- cooloverwhelming
- earnestironic
- gravecomic
- warmbleak
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About the game
- Platforms
- iOS, DOS
- Developer
- Chris Sawyer Productions
- Publisher
- MicroProse Software, Inc.
- Released
- November 15, 1994
- Modes
- Single player
- Perspective
- Bird view / Isometric
IGDB rating 8.8/10 from 40 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
Microsoft Flight Simulator 5.1 199588% alikeBoth plot-driven, cool, earnest.
Both plot-driven, cool, earnest.
Railroads Online 202486% alikeBoth plot-driven, earnest, grave.
Chris Sawyer's Locomotion 200486% alikeBoth plot-driven, cool, earnest.
Sid Meier's Railroads! 200686% alikeBoth plot-driven, cool, classical in form.
Railroad Tycoon II 199885% alikeBoth plot-driven, cool, classical in form.
Gear City 201485% alikeBoth plot-driven, cool, grave.
Railway Empire 201884% alikeBoth plot-driven, cool, earnest.
The Movies 201962% alikeTelevision · Both earnest, classical in form, grave.
Television · Both earnest, cool, classical in form.
Often played with
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