

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
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Character
Plot-driven, grave, earnest and classical in form.
- character-ledplot-driven
- gravecomic
- earnestironic
- classical in formformally daring
- unpretentiousprestige
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is the nostalgia doing the heavy lifting?”
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“Is this Imagic's best work?”
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“Is Atlantis overrated?”
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About the game
- Platforms
- Commodore VIC-20, Atari 2600, Atari 8-bit, Intellivision, Odyssey 2 / Videopac G7000
- Developer
- Imagic
- Publisher
- Imagic, Digiplay
- Released
- December 31, 1982
- Modes
- Single player, Multiplayer
- Perspective
- Side view
IGDB rating 7.9/10 from 17 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










