

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
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Character
Plot-driven, earnest, grave and classical in form.
- character-ledplot-driven
- earnestironic
- gravecomic
- classical in formformally daring
- cooloverwhelming
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- Xbox, PC (Microsoft Windows), PlayStation 2
- Developer
- Namco
- Publisher
- Namco, Hip Interactive
- Released
- October 28, 2003
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- First person, Third person
- Engine
- RenderWare
- Time to beat
- 2 h rushed · 7 h completionist
IGDB rating 7.2/10 from 23 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










