

The Secret of Monkey Island 1990
Developed by Lucasfilm Games
- Point-and-click, Puzzle, Adventure, Historical
I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island. Guybrush Threepwood, a young man with desires to become a mighty pirate, travels to Melee Island, a pirate haven. Upon arrival he meets three " important looking pirates" in the SCUMM Bar who set him three challenges to test his worthiness. These entail defeating the legendary insult sword fighting master Carla, finding buried treasure and stealing a statue from the governors mansion. During a botched break-in to the mansion he meets and subsequently falls in love with the governor Elaine Marley. Elsewhere the ghost pirate LeChuck is seen pining after the love of his life, the same Elaine Marley, and hatches a plan to capture her. While Guybrush is busy finishing the trials LeChuck and his ghost pirate crew abduct her and take her to Monkey Island. Upon completing the trials Guybrush discovers this revelation, purchases a ship from Stan, a used ship salesman who informs him the ship requires a crew of four people. After gathering Carla, the sword fighting Master he had previously defeated, Meathook, a pirate with two hooks replacing his hands, and Otis a prisoner in Melee Island's Prison Guybrush and crew set sail in pursuit to rescue her.
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Character
Classical in form, comic, resolved and warm.
- classical in formformally daring
- gravecomic
- resolvedopen-ended
- warmbleak
- cooloverwhelming
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About the game
- Platforms
- Atari ST/STE, Mac, DOS, FM Towns, Amiga, Sega CD
- Developer
- Lucasfilm Games
- Publisher
- Lucasfilm Games, JVC Musical Industries
- Released
- October 1, 1990
- Modes
- Single player
- Perspective
- Side view
- Engine
- SCUMM
- Time to beat
- 9 h rushed · 7 h main story · 23 h completionist
IGDB rating 8.3/10 from 496 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both classical in form, comic, resolved.
The Curse of Monkey Island 199787% alikeBoth classical in form, resolved, comic.
Escape from Monkey Island 200082% alikeBoth classical in form, comic, warm.
Sam & Max Hit the Road 199375% alikeBoth classical in form, comic, cool.
Discworld II: Mortality Bytes! 199674% alikeBoth classical in form, comic, cool.
Simon the Sorcerer 199372% alikeBoth classical in form, cool, resolved.
Return to Monkey Island 202272% alikeBoth classical in form, comic, warm.
Day of the Tentacle 199371% alikeBoth comic, resolved, cool.
The Prince and the Showgirl 195768% alikeFilm · Both classical in form, warm, comic.
Film · Both resolved, comic, warm.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









