

Advanced Strategic Command 1998
Developed by Martin Bickel & Steffen Fröhlich
- Strategy, Turn-based strategy (TBS), Science fiction, Warfare
Advanced Strategic Command is a free (GPL), turn-based strategy wargame developed by Martin Bickel, who was a fan of Blue Byte's Battle Isle series but wanted to create a more robust game in the same tradition with greater moddability. The game was completed in development in 2013 and has had updates from time to time since. Playable in single player and multiplayer mode via LAN, hot-seat mode, or Internet, the game features several playing modes, most of them intended for games against other human players, including a single-player campaign mode. The map editor can be used to create own maps. If offers a great variety of terrain textures and buildings. The latest build released for general usage, version 2.6.0, was released in early 2021.
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Character
Plot-driven, grave, cool and earnest.
- character-ledplot-driven
- gravecomic
- cooloverwhelming
- earnestironic
- classical in formformally daring
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About the game
- Platforms
- Linux, PC (Microsoft Windows)
- Developer
- Martin Bickel & Steffen Fröhlich
- Released
- October 19, 1998
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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