

We Love Katamari 2005
Developed by Now Production, Keita Takahashi
- Puzzle, Adventure, Action, Comedy
We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father. We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)
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Plot-driven, warm, cool and comic.
- character-ledplot-driven
- warmbleak
- cooloverwhelming
- gravecomic
- effortlessdemanding
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About the game
- Platforms
- PlayStation 2
- Developer
- Now Production, Keita Takahashi
- Publisher
- Namco, Electronic Arts
- Released
- July 6, 2005
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Third person
- Time to beat
- 7 h rushed · 10 h main story · 15 h completionist
IGDB rating 8.9/10 from 53 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Katamari Damacy 200484% alikeBoth plot-driven, warm, cool.
Little King's Story 200975% alikeBoth plot-driven, cool, comic.
Super Paper Mario 200770% alikeBoth plot-driven, cool.
Me & My Katamari 200569% alikeBoth plot-driven, cool, warm.
Both plot-driven, warm, cool.
Beautiful Katamari 200766% alikeBoth plot-driven, warm, cool.
Reigns: Her Majesty 201766% alikeBoth plot-driven, cool.
Banjo-Kazooie: Nuts & Bolts 200865% alikeBoth plot-driven, cool, warm.
Shrek 200168% alikeFilm · Both comic, warm.
Space Dandy 201467% alikeSeries · Both comic, cool, warm.
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