

Double Dragon II: The Revenge 1988
Developed by Technos Japan
- Fighting, Hack and slash/Beat 'em up, Adventure, Arcade
The original arcade version of "Double Dragon II" is essentially an improved version of the first game. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick. Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle. The arcade version of Double Dragon II: The Revenge begins with Marian, the damsel in distress from the original Double Dragon, being shot to death by the leader of the Black Warriors. Once again, the players assume the role of brothers Billy and Jimmy Lee, who are now tasked with the duty of avenging Marian's death.
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Character
Plot-driven, earnest, grave and unpretentious.
- character-ledplot-driven
- earnestironic
- gravecomic
- unpretentiousprestige
- classical in formformally daring
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“Is this Technos Japan's best work?”
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“Is the nostalgia doing the heavy lifting?”
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“Is it better than the first one?”
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About the game
- Platforms
- Arcade
- Developer
- Technos Japan
- Publisher
- Technos Japan
- Released
- November 1, 1988
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Third person, Side view
IGDB rating 7.8/10 from 79 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Ninja Spirit 198882% alikeBoth earnest, plot-driven, grave.
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Elevator Action Returns 199581% alikeBoth plot-driven, earnest, grave.
Super Double Dragon 199281% alikeBoth plot-driven, earnest, unpretentious.
Samurai Shodown II 199481% alikeBoth plot-driven, earnest, grave.
Kid with the Golden Arm 197971% alikeFilm · Both earnest, grave, classical in form.
The Hidden 198771% alikeFilm · Both earnest, unpretentious, grave.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









