Game

Thinkin' Things Collection 2 1995

Developed by Edmark Corporation

  • Puzzle, Science fiction, Educational

The second game in the award winning Thinkin' Things edutainment series. Made for kids from ages 6-12, it aims to improve spacial awareness, creativity, analysis, observation, and memory.

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Character

Warm, earnest, plot-driven and classical in form.

  • warmbleak
  • earnestironic
  • character-ledplot-driven
  • classical in formformally daring
  • cooloverwhelming

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