

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pit telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound. You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.
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Character
Earnest, plot-driven, grave and cool.
- earnestironic
- character-ledplot-driven
- gravecomic
- cooloverwhelming
- classical in formformally daring
Who loves it, who doesn't
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“Is this Papyrus Design Group's best work?”
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“Has IndyCar Racing II aged badly?”
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About the game
- Platforms
- PC (Microsoft Windows), Mac, DOS
- Developer
- Papyrus Design Group
- Publisher
- Sierra On-Line
- Released
- December 31, 1995
- Modes
- Single player
- Perspective
- First person, Third person
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on TasteBuds Other media included when they land close.
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Television · Both plot-driven, cool, warm.
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Often played with
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