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Character
Plot-driven, spare, unpretentious and classical in form.
- character-ledplot-driven
- sparerichly built
- unpretentiousprestige
- classical in formformally daring
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Would Exploding Fist + hit harder if it came out today rather than in 1988?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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Reviews
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About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum
- Developer
- Beam Software
- Publisher
- Firebird Software
- Released
- December 31, 1988
- Modes
- Single player, Multiplayer
- Perspective
- Side view
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Tastebuds Other media included when they land close.
SD Hiryuu no Ken 199487% alikeBoth plot-driven, unpretentious, classical in form.
Jump Jack 284% alikeBoth plot-driven, unpretentious, spare.
Both plot-driven, unpretentious, classical in form.
Total Knockout83% alikeBoth plot-driven, spare, unpretentious.
Crashed Lander 201483% alikeBoth plot-driven, unpretentious, spare.
Both plot-driven, unpretentious, classical in form.
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Frogger Pinball 201183% alikeBoth plot-driven, unpretentious, spare.
Initial D Legend 1: Awakening 201459% alikeFilm · Both unpretentious, classical in form, plot-driven; this one is more richly built.
Farewell, Friend 196857% alikeFilm · Both classical in form, unpretentious, grave.
Often played with
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