

Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.
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Character
Plot-driven, grave, spare and earnest.
- character-ledplot-driven
- gravecomic
- sparerichly built
- earnestironic
- contemplativerelentless
Who loves it, who doesn't
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Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is Symphony too earnest?”
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“Does the pace leave no room to feel anything?”
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“Would a little humor have helped?”
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About the game
- Platforms
- Linux, Android, PC (Microsoft Windows), Mac
- Developer
- Empty Clip Studios
- Released
- August 6, 2012
- Modes
- Single player
- Perspective
- Bird view / Isometric
IGDB rating 7.8/10 from 10 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
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