

King's Quest IV: The Perils of Rosella 1988
Developed by Sierra On-Line
- Point-and-click, Puzzle, Adventure, Fantasy
King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.
Log it
Sign in to log this.
Character
Resolved, earnest, plot-driven and classical in form.
- resolvedopen-ended
- earnestironic
- character-ledplot-driven
- classical in formformally daring
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Where do you stand?
Answer first; then see how everyone, and your circle, split.
“Is this Sierra On-Line's best work?”
Sign in to answer.
Be the first to answer.
“Would a little humor have helped?”
Sign in to answer.
Be the first to answer.
“Is King's Quest IV: The Perils of Rosella too earnest?”
Sign in to answer.
Be the first to answer.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Apple IIGS, Atari ST/STE, DOS, Amiga, Apple II
- Developer
- Sierra On-Line
- Publisher
- Sierra On-Line, U.S. Gold
- Released
- September 23, 1988
- Modes
- Single player
- Perspective
- Side view
- Engine
- AGI, Sierra's Creative Interpreter
IGDB rating 6.3/10 from 20 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both resolved, earnest, classical in form.
Both resolved, earnest, classical in form.
Both earnest, resolved, plot-driven.
Both earnest, resolved, plot-driven.
Both earnest, resolved, plot-driven.
Both resolved, plot-driven, classical in form.
Both resolved, earnest, classical in form.
The House of Da Vinci 3 202280% alikeBoth earnest, resolved, plot-driven.
The Wiz 197871% alikeFilm · Both resolved, earnest.
Murdoch Mysteries 200870% alikeSeries · Both resolved, earnest, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








