Game

Ms. Pac-Man 1982

Developed by General Computer Corporation (GCC)

  • Arcade, Action

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

ArcadeActionghostsmascotdeathmazefemale protagoniststeamachievementsartificial intelligencekid friendlypixel artsequelhigh scoreCommodore VIC-20, Arcade, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Sega Game Gear

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Character

Plot-driven, resolved, intimate and classical in form.

  • character-ledplot-driven
  • resolvedopen-ended
  • intimateepic
  • classical in formformally daring
  • unpretentiousprestige

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