

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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Character
Plot-driven, resolved, intimate and classical in form.
- character-ledplot-driven
- resolvedopen-ended
- intimateepic
- classical in formformally daring
- unpretentiousprestige
Who loves it, who doesn't
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“Is it better than the first one?”
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“Is the nostalgia doing the heavy lifting?”
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“Is Ms. Pac-Man a masterpiece, not merely a very good game?”
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About the game
- Platforms
- Commodore VIC-20, Arcade, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Sega Game Gear, DOS, Apple II, Xbox 360, Sega Master System/Mark III, Texas Instruments TI-99
- Developer
- General Computer Corporation (GCC)
- Publisher
- Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
- Released
- January 13, 1982
- Modes
- Single player, Multiplayer
- Perspective
- Bird view / Isometric
- Time to beat
- 1 h rushed · 1 h main story · 1 h completionist
IGDB rating 8.2/10 from 95 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
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Often played with
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