Game

Might and Magic II: Gates to Another World 1988

Developed by New World Computing, New World Computing, Iguana Entertainment

  • Role-playing (RPG), Turn-based strategy (TBS), Adventure, Fantasy

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Role-playing (RPG)Turn-based strategy (TBS)AdventureFantasyScience fictionmagicturn-basedhorseattributesbow and arrowratcharacter importsex changeblacksmithplayer created partyblobberSharp X68000, PC-8800 Series, Commodore C64/128/MAX, Super Nintendo Entertainment System, Sharp X1, Sega Mega Drive/Genesis

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Character

Earnest, epic, plot-driven and grave.

  • earnestironic
  • intimateepic
  • character-ledplot-driven
  • gravecomic
  • cooloverwhelming

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