

Might and Magic II: Gates to Another World 1988
Developed by New World Computing, New World Computing, Iguana Entertainment
- Role-playing (RPG), Turn-based strategy (TBS), Adventure, Fantasy
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
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Earnest, epic, plot-driven and grave.
- earnestironic
- intimateepic
- character-ledplot-driven
- gravecomic
- cooloverwhelming
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“Is the slow pace a feature rather than a flaw?”
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“Would a little humor have helped?”
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“Is the grind the point?”
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About the game
- Platforms
- Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Super Nintendo Entertainment System, Sharp X1, Sega Mega Drive/Genesis, Mac, DOS, Amiga, Apple II, MSX, Super Famicom
- Developer
- New World Computing, New World Computing, Iguana Entertainment
- Publisher
- Electronic Arts, New World Computing, StarCraft, Elite Systems
- Released
- December 1, 1988
- Modes
- Single player
- Perspective
- First person
- Time to beat
- 113 h completionist
IGDB rating 6.5/10 from 15 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
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