Game

Panzer Campaigns: Sicily '43 2003

Developed by John Tiller Software

  • Simulator, Strategy

A war game based on the invasion of Sicily in 1943. By July 1943, the tide of war had turned against the Germans. Tunisia fell in May, leaving no Axis territory in North Africa. On July 5th, they launched their last great offensive on the Russian Front at Kursk and were nearing their "highwater mark" when the Allies struck at the "soft underbelly" of Europe by invading Sicily. The Invading American and British forces took 38 days to capture the island due to skilful defence and fighting withdrawal in some of the most difficult terrain in the war, prompting one author, Carlo D'Este, to call this battle a "Bitter Victory". Can you capture the island faster? Should the Allies have opted to have Patton invade western Sicily instead of covering Monty's flank? Find out with Sicily '43.

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Character

Plot-driven, classical in form, earnest and cool.

  • character-ledplot-driven
  • classical in formformally daring
  • earnestironic
  • cooloverwhelming
  • gravecomic

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